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	<title>Comments on: Task 3: Structuring of Time</title>
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	<description>Year 12 Media class discussions.</description>
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		<title>By: tawanda</title>
		<link>http://baysidemedia.edublogs.org/2009/02/26/structuring-of-time/comment-page-1/#comment-169</link>
		<dc:creator>tawanda</dc:creator>
		<pubDate>Mon, 23 Mar 2009 22:24:49 +0000</pubDate>
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		<description>Run Lola Run is movie that is a non linear sequence, this movie is all about racing against time and how you could possibly change the way you manage your time. After every 20minutes Lola gets a chance to change the way every thing is and the way everything works within the next 20minutes.&lt;strong&gt;this is called temporal order&lt;/strong&gt; Non linear sequence is used so much in this movie and non linear sequence means that this movie does not flow in a straight line, as we can see that there are some repeated shots&lt;strong&gt;temporal frequency&lt;/strong&gt; and there are also different shots about each and every scenario of Manni and Lola and how they could possibly overcome their issues.&lt;strong&gt; good Tawanda, if this was a longer response, you would need to talk about temporal (film) order, duration of events ( which you touched on briefly) and frequency... these are in your notes&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>Run Lola Run is movie that is a non linear sequence, this movie is all about racing against time and how you could possibly change the way you manage your time. After every 20minutes Lola gets a chance to change the way every thing is and the way everything works within the next 20minutes.<strong>this is called temporal order</strong> Non linear sequence is used so much in this movie and non linear sequence means that this movie does not flow in a straight line, as we can see that there are some repeated shots<strong>temporal frequency</strong> and there are also different shots about each and every scenario of Manni and Lola and how they could possibly overcome their issues.<strong> good Tawanda, if this was a longer response, you would need to talk about temporal (film) order, duration of events ( which you touched on briefly) and frequency&#8230; these are in your notes</strong></p>
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		<title>By: jess</title>
		<link>http://baysidemedia.edublogs.org/2009/02/26/structuring-of-time/comment-page-1/#comment-161</link>
		<dc:creator>jess</dc:creator>
		<pubDate>Mon, 16 Mar 2009 05:54:56 +0000</pubDate>
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		<description>Run Lola Run is a movie that is based all around time. Lola has been given 20 minuets to help out her boyfriend by getting him 100,000 marks. The story line of Run Lola Run follows a non linear time line because she has to start over and over again from the same beginning. It also has flash-forwards and flashbacks which give a little bit more information on some of the characters that Lola bumps into in her games as well as giving the audience more information about what happened to Manni and why he needs her help. The 20 minuets that Lola has to get the money or play the game in the movie is in temporal duration.&lt;strong&gt;this last bit doesn&#039;t make sense- temporal duration is the amount of time things take up in film time, temporal = film. Perhaps it should read &#039;The 20 minuets that Lola has to get the money or play the game in the movie is in actual real time&#039;&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>Run Lola Run is a movie that is based all around time. Lola has been given 20 minuets to help out her boyfriend by getting him 100,000 marks. The story line of Run Lola Run follows a non linear time line because she has to start over and over again from the same beginning. It also has flash-forwards and flashbacks which give a little bit more information on some of the characters that Lola bumps into in her games as well as giving the audience more information about what happened to Manni and why he needs her help. The 20 minuets that Lola has to get the money or play the game in the movie is in temporal duration.<strong>this last bit doesn&#8217;t make sense- temporal duration is the amount of time things take up in film time, temporal = film. Perhaps it should read &#8216;The 20 minuets that Lola has to get the money or play the game in the movie is in actual real time&#8217;</strong></p>
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		<title>By: Kat</title>
		<link>http://baysidemedia.edublogs.org/2009/02/26/structuring-of-time/comment-page-1/#comment-156</link>
		<dc:creator>Kat</dc:creator>
		<pubDate>Fri, 13 Mar 2009 07:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://baysidemedia.edublogs.org/2008/03/12/structuring-of-time/#comment-156</guid>
		<description>Run Lola Run is in non-linear time, as throughout the movie, sequences are repeated. The audience sees the same images and clips three times, each slightly different from the one before. These contain flashbacks and flash forwards. 
Flashbacks include the red-filter scenes, and recalling the events that built up to that one. Flashbacks allow the audience to see the suspense and emotions behind the characters involved. They are drawn to feel for the character, and to relate to them.&lt;strong&gt;good&lt;/strong&gt;
Flash forwards include the photo flashes of the minor characters Lola runs into on her journey, how she affects them and how their lives change each time she runs into them. This indicates the motif&lt;strong&gt;no! theme, motif is more of a symbol like a clock&lt;/strong&gt; of Causality. These, in turn, cause one of the main characters to die at the end of the first and second game. Each time a major character dies, Lola hits the imaginary ‘Respawn&#039; button, and the come back to life, starting the game again, form where Lola throws the red phone in the air.
The temporal frequency is repeated three times throughout the movie. This allows the audience to see things they didn’t before, and also to see what Lola has learned from the last sequence.&lt;strong&gt;good job Kat&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>Run Lola Run is in non-linear time, as throughout the movie, sequences are repeated. The audience sees the same images and clips three times, each slightly different from the one before. These contain flashbacks and flash forwards.<br />
Flashbacks include the red-filter scenes, and recalling the events that built up to that one. Flashbacks allow the audience to see the suspense and emotions behind the characters involved. They are drawn to feel for the character, and to relate to them.<strong>good</strong><br />
Flash forwards include the photo flashes of the minor characters Lola runs into on her journey, how she affects them and how their lives change each time she runs into them. This indicates the motif<strong>no! theme, motif is more of a symbol like a clock</strong> of Causality. These, in turn, cause one of the main characters to die at the end of the first and second game. Each time a major character dies, Lola hits the imaginary ‘Respawn&#8217; button, and the come back to life, starting the game again, form where Lola throws the red phone in the air.<br />
The temporal frequency is repeated three times throughout the movie. This allows the audience to see things they didn’t before, and also to see what Lola has learned from the last sequence.<strong>good job Kat</strong></p>
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		<title>By: Nathan</title>
		<link>http://baysidemedia.edublogs.org/2009/02/26/structuring-of-time/comment-page-1/#comment-155</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Fri, 13 Mar 2009 05:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://baysidemedia.edublogs.org/2008/03/12/structuring-of-time/#comment-155</guid>
		<description>The film Run Lola Run is all based around time as it is a major focus throughout Lola’s search to get Manni his money. Time is used in a non linear fashion. 
Once 20minutes has gone by and Manni hasn’t given his boss the money, an actor&lt;strong&gt;Character- NOT actor&lt;/strong&gt; will die. Therefore creating a more game like effect as the actors&lt;strong&gt;character&lt;/strong&gt; will then start the mission again but will have different outcomes. Time was shown through numerous clocks and watches throughout the film which shows the audience that the designated 20minutes is real time.

Flashbacks were used at the beginning of the film to show how Manni lost his money therefore setting up the storyline which was revealed in black and white. This shows the audience that it is not happening at the present but did happen in the past.&lt;strong&gt;very good&lt;/strong&gt;
Flash-forwards were used at times when Lola bumped into random people. This was shown through a series of still shots very fast making a montage to show their future lives and how Lola could have an impact on them. &lt;strong&gt;great&lt;/strong&gt;

The temporal frequency of the film has 20 minutes which involves 3 different scenarios that have the same setting and storyline but each scenario is altered to change the final result.&lt;strong&gt;that&#039;s right Nathan&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>The film Run Lola Run is all based around time as it is a major focus throughout Lola’s search to get Manni his money. Time is used in a non linear fashion.<br />
Once 20minutes has gone by and Manni hasn’t given his boss the money, an actor<strong>Character- NOT actor</strong> will die. Therefore creating a more game like effect as the actors<strong>character</strong> will then start the mission again but will have different outcomes. Time was shown through numerous clocks and watches throughout the film which shows the audience that the designated 20minutes is real time.</p>
<p>Flashbacks were used at the beginning of the film to show how Manni lost his money therefore setting up the storyline which was revealed in black and white. This shows the audience that it is not happening at the present but did happen in the past.<strong>very good</strong><br />
Flash-forwards were used at times when Lola bumped into random people. This was shown through a series of still shots very fast making a montage to show their future lives and how Lola could have an impact on them. <strong>great</strong></p>
<p>The temporal frequency of the film has 20 minutes which involves 3 different scenarios that have the same setting and storyline but each scenario is altered to change the final result.<strong>that&#8217;s right Nathan</strong></p>
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		<title>By: SAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAM</title>
		<link>http://baysidemedia.edublogs.org/2009/02/26/structuring-of-time/comment-page-1/#comment-149</link>
		<dc:creator>SAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAMsamSAM</dc:creator>
		<pubDate>Wed, 11 Mar 2009 03:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://baysidemedia.edublogs.org/2008/03/12/structuring-of-time/#comment-149</guid>
		<description>The time structure of the film Run Lola Run is constructed in a non-linear fashion that consists of current time, flashbacks, flash forwards and repeats of current time. The timeline has parts where it stops and returns to a prior point in the timeline&lt;strong&gt;storyline?&lt;/strong&gt;. This temporal frequency is demonstrated when Lola&#039;s journey is repeated three times&lt;strong&gt;good&lt;/strong&gt;. The timeline&lt;strong&gt;storyline slightly&lt;/strong&gt; varies with each repetition. Each of these repeats last for twenty minutes and relate to the retries used in many video game. For example, each time the lead character Lola, or the support character Manni are killed, the timeline starts again in the same way that many video game levels repeat when the lead or support character dies. &lt;strong&gt;right&lt;/strong&gt;

Time is slowed down for the viewer in parts of the film such as parts of running sequences to show audiences Lola&#039;s facial expressions of determination and when Lola is shot by the police officer.&lt;strong&gt;good&lt;/strong&gt; This allows viewers to empathise with the characters and get a real sense of how they are feeling. The audience gets a chance to see the emotions portrayed by the characters that they would not be able to see in real time speed.&lt;strong&gt;very good&lt;/strong&gt; 

There are several forward flashes throughout the film. These are short snippets of the futures of smaller, almost insignificant characters. Although these forward flashes have a diminutive effect on the story&lt;strong&gt;fantastic&lt;/strong&gt;, they reinforce the idea that Lola’s varied actions in each of the ‘games’ has a large effect on people that she has interacted with.&lt;strong&gt;wonderful&lt;/strong&gt;

As well as forward flashes, there are a few flashbacks showing parts of the characters recent past to help the audience to better understand the storyline. These flashes back in the timeline are overlayed with the voices of current times, sort of like a commentary to explain the visuals.&lt;strong&gt;right, what do they do for the audience?....well done Sam your responses are improving...freddo for you&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>The time structure of the film Run Lola Run is constructed in a non-linear fashion that consists of current time, flashbacks, flash forwards and repeats of current time. The timeline has parts where it stops and returns to a prior point in the timeline<strong>storyline?</strong>. This temporal frequency is demonstrated when Lola&#8217;s journey is repeated three times<strong>good</strong>. The timeline<strong>storyline slightly</strong> varies with each repetition. Each of these repeats last for twenty minutes and relate to the retries used in many video game. For example, each time the lead character Lola, or the support character Manni are killed, the timeline starts again in the same way that many video game levels repeat when the lead or support character dies. <strong>right</strong></p>
<p>Time is slowed down for the viewer in parts of the film such as parts of running sequences to show audiences Lola&#8217;s facial expressions of determination and when Lola is shot by the police officer.<strong>good</strong> This allows viewers to empathise with the characters and get a real sense of how they are feeling. The audience gets a chance to see the emotions portrayed by the characters that they would not be able to see in real time speed.<strong>very good</strong> </p>
<p>There are several forward flashes throughout the film. These are short snippets of the futures of smaller, almost insignificant characters. Although these forward flashes have a diminutive effect on the story<strong>fantastic</strong>, they reinforce the idea that Lola’s varied actions in each of the ‘games’ has a large effect on people that she has interacted with.<strong>wonderful</strong></p>
<p>As well as forward flashes, there are a few flashbacks showing parts of the characters recent past to help the audience to better understand the storyline. These flashes back in the timeline are overlayed with the voices of current times, sort of like a commentary to explain the visuals.<strong>right, what do they do for the audience?&#8230;.well done Sam your responses are improving&#8230;freddo for you</strong></p>
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		<title>By: Lucianna</title>
		<link>http://baysidemedia.edublogs.org/2009/02/26/structuring-of-time/comment-page-1/#comment-140</link>
		<dc:creator>Lucianna</dc:creator>
		<pubDate>Sun, 08 Mar 2009 10:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://baysidemedia.edublogs.org/2008/03/12/structuring-of-time/#comment-140</guid>
		<description>Run Lola Run is a non-linear production as the temporal order involves flashbacks and flash forwards and the temporal frequency of Lola’s race against time is repeated three times. The complex structuring of time in this film reflects one of its predominant themes- time.&lt;strong&gt;Fantastic&lt;/strong&gt;

In reference to temporal duration both compression and expansion are used. For example, in the opening sequence fast forward is used to compress time as the people move. The use of jump cuts and montage throughout the film are also techniques used in the compression of time. In relation to the expansion of time, slow motion is used at the end of the first sequence or ‘game’ when Lola gets shot. This is a significant moment in the film that contrasts the audience’s expectation. The use of slow motion allows the audience to gather emotion on the event. &lt;strong&gt;very good&lt;/strong&gt;

Flashbacks are important in the beginning of Run Lola Run to inform the audience about Manni and his situation, which is important in the formation of narrative possibilities&lt;strong&gt;right&lt;/strong&gt;. Manni’s flashbacks of what happened that morning and how he left the money behind, as well as the flash backs of what happened the last time Manni let down Ronni inform the ‘how and when’ of the situation and place emphasis on the importance of finding the money to ensure Manni’s safety. The use of flashbacks eliminate the need to first show what happens in film time and then have Manni explain it all over again to Lola which is a compression device.&lt;strong&gt;great&lt;/strong&gt; The use of flashbacks also allows the audience to identify who the homeless man is that took the money, adding humour/irony to the several times that Lola obliviously passes him on her mission. &lt;strong&gt;good point&lt;/strong&gt;

The use of flashbacks and flash forwards in the one film are unusual yet vital in the case of RLR. A series of quick frames are used to indicate the futures of three minor characters in the film. This contributes significantly to the major theme of causality in the film as each sequence shows a different future.&lt;strong&gt;wonderful&lt;/strong&gt;

In terms of temporal frequency, the basic frame&lt;strong&gt;sequence? storyline?&lt;/strong&gt; of RLR is repeated three times, and reflects the conventions of a computer game. Each sequence goes for about 20 minutes (in both film and real time&lt;strong&gt;yay!&lt;/strong&gt;), building audience expectations each time. The start of Lola’s run (beginning when the phone slams down) in each sequence is virtually the same with only slight alterations (such as how she encounters the mean kid and the dog). At the end of the first two sequences, one of them dies, but like a computer game, Lola is able to hit the replay button and start again, gaining insight from previous experience.&lt;strong&gt;wonderful Lucy- I&#039;m wiping tears of joy!&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>Run Lola Run is a non-linear production as the temporal order involves flashbacks and flash forwards and the temporal frequency of Lola’s race against time is repeated three times. The complex structuring of time in this film reflects one of its predominant themes- time.<strong>Fantastic</strong></p>
<p>In reference to temporal duration both compression and expansion are used. For example, in the opening sequence fast forward is used to compress time as the people move. The use of jump cuts and montage throughout the film are also techniques used in the compression of time. In relation to the expansion of time, slow motion is used at the end of the first sequence or ‘game’ when Lola gets shot. This is a significant moment in the film that contrasts the audience’s expectation. The use of slow motion allows the audience to gather emotion on the event. <strong>very good</strong></p>
<p>Flashbacks are important in the beginning of Run Lola Run to inform the audience about Manni and his situation, which is important in the formation of narrative possibilities<strong>right</strong>. Manni’s flashbacks of what happened that morning and how he left the money behind, as well as the flash backs of what happened the last time Manni let down Ronni inform the ‘how and when’ of the situation and place emphasis on the importance of finding the money to ensure Manni’s safety. The use of flashbacks eliminate the need to first show what happens in film time and then have Manni explain it all over again to Lola which is a compression device.<strong>great</strong> The use of flashbacks also allows the audience to identify who the homeless man is that took the money, adding humour/irony to the several times that Lola obliviously passes him on her mission. <strong>good point</strong></p>
<p>The use of flashbacks and flash forwards in the one film are unusual yet vital in the case of RLR. A series of quick frames are used to indicate the futures of three minor characters in the film. This contributes significantly to the major theme of causality in the film as each sequence shows a different future.<strong>wonderful</strong></p>
<p>In terms of temporal frequency, the basic frame<strong>sequence? storyline?</strong> of RLR is repeated three times, and reflects the conventions of a computer game. Each sequence goes for about 20 minutes (in both film and real time<strong>yay!</strong>), building audience expectations each time. The start of Lola’s run (beginning when the phone slams down) in each sequence is virtually the same with only slight alterations (such as how she encounters the mean kid and the dog). At the end of the first two sequences, one of them dies, but like a computer game, Lola is able to hit the replay button and start again, gaining insight from previous experience.<strong>wonderful Lucy- I&#8217;m wiping tears of joy!</strong></p>
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		<title>By: andy</title>
		<link>http://baysidemedia.edublogs.org/2009/02/26/structuring-of-time/comment-page-1/#comment-139</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Sat, 07 Mar 2009 09:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://baysidemedia.edublogs.org/2008/03/12/structuring-of-time/#comment-139</guid>
		<description>In the film R.L.R time is IT! It is used as a theme (story element) and as a production element.&lt;strong&gt;no- it is used as a theme and a story element- not production element&lt;/strong&gt; As a production element the structure of the film is important. One of the elements is non-liner&lt;strong&gt;non-linear time structure&lt;/strong&gt;, which means that after the first game Lola plays, it all goes back to the end of the phone conversation, (which is at the start of every game) and plays the game again but with slightly differnet actions/decisions.&lt;strong&gt;consequences&lt;/strong&gt; The film continues forward but in a way that they have to back and then forward to reach their &#039;goal&#039;. &lt;strong&gt;good Andrea&lt;/strong&gt;
Temporal time is another production&lt;strong&gt;story&lt;/strong&gt; element and in a way it ia also a story element. Temproal time means - &#039;film time or the use of time within a film&#039;. In R.L.R each game is played for 20mins. Using temporal time the auidence actually see the whole 20mins/game.&lt;strong&gt;in real time&lt;/strong&gt;
Time sets this whole movie up and revolves around it. It is important to the auidence, as they need this element to undrestand the film. 
&lt;strong&gt;Don&#039;t confuse your production and story elements- you needed to talk about time in the thematic way- as in Lolas&#039; race against time, clock repetition etc&lt;/strong&gt;
i am so sorry it is late. i was going to do it after school, but i just forgot. it will not happen again.&lt;strong&gt;okydoky&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>In the film R.L.R time is IT! It is used as a theme (story element) and as a production element.<strong>no- it is used as a theme and a story element- not production element</strong> As a production element the structure of the film is important. One of the elements is non-liner<strong>non-linear time structure</strong>, which means that after the first game Lola plays, it all goes back to the end of the phone conversation, (which is at the start of every game) and plays the game again but with slightly differnet actions/decisions.<strong>consequences</strong> The film continues forward but in a way that they have to back and then forward to reach their &#8216;goal&#8217;. <strong>good Andrea</strong><br />
Temporal time is another production<strong>story</strong> element and in a way it ia also a story element. Temproal time means &#8211; &#8216;film time or the use of time within a film&#8217;. In R.L.R each game is played for 20mins. Using temporal time the auidence actually see the whole 20mins/game.<strong>in real time</strong><br />
Time sets this whole movie up and revolves around it. It is important to the auidence, as they need this element to undrestand the film.<br />
<strong>Don&#8217;t confuse your production and story elements- you needed to talk about time in the thematic way- as in Lolas&#8217; race against time, clock repetition etc</strong><br />
i am so sorry it is late. i was going to do it after school, but i just forgot. it will not happen again.<strong>okydoky</strong></p>
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		<title>By: Nicholas Loweth</title>
		<link>http://baysidemedia.edublogs.org/2009/02/26/structuring-of-time/comment-page-1/#comment-138</link>
		<dc:creator>Nicholas Loweth</dc:creator>
		<pubDate>Fri, 06 Mar 2009 12:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://baysidemedia.edublogs.org/2008/03/12/structuring-of-time/#comment-138</guid>
		<description>Temporal duration is also expanded though the use of slow motion in run Lola run: when there is a tracking shot following Lola running and then the camera gradually gets closer to her and dissolves into a close up of Lola’s face, when Manni throws the red bag into the air (end of game 1), when Lola drops the green bag when she see&#039;s Manni get ran over (end of game 2), and as Lola is running towards the cassino to finally successfully get the 100,000 marks and thinking to herself where to go next (end of game 3).</description>
		<content:encoded><![CDATA[<p>Temporal duration is also expanded though the use of slow motion in run Lola run: when there is a tracking shot following Lola running and then the camera gradually gets closer to her and dissolves into a close up of Lola’s face, when Manni throws the red bag into the air (end of game 1), when Lola drops the green bag when she see&#8217;s Manni get ran over (end of game 2), and as Lola is running towards the cassino to finally successfully get the 100,000 marks and thinking to herself where to go next (end of game 3).</p>
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		<title>By: Karin</title>
		<link>http://baysidemedia.edublogs.org/2009/02/26/structuring-of-time/comment-page-1/#comment-137</link>
		<dc:creator>Karin</dc:creator>
		<pubDate>Fri, 06 Mar 2009 02:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://baysidemedia.edublogs.org/2008/03/12/structuring-of-time/#comment-137</guid>
		<description>Time is greatly manipulated which can often create a sense of anxiety. The basis of the film is about time, and how Lola is in a race against time in order to find money for her boyfriend Manni. The use of the images of clocks form the audience’s knowledge that time is running out for Lola&lt;strong&gt;very good&lt;/strong&gt;. She has 20 minutes which is correct in temporal &lt;strong&gt;duration?&lt;/strong&gt;order.  Time is structured to include flashbacks, allowing the audience to reveal&lt;strong&gt;understand&lt;/strong&gt; Lola and Manni’s dilemma. The audience is then given vital background information, whilst still remaining correct on time,&lt;strong&gt;in real time&lt;/strong&gt; without needing to replay it. Run Lola Run has a Non-Linear time sequence,&lt;strong&gt;RLR uses time in a non-linear fashion&lt;/strong&gt; as each time she returns back to the end of the opening sequence to start again. The flash-forwards used in the film connect the theme to the audience (Causality) to allow them to see how Lola’s actions affect the minor characters she bumps into. As Lola dies in the first run the temporal duration expands through slow motion, creating a change of narrative possibility and expression of emotion. The event of Lola running is repeated 3 times, each time different to the first, this is a use of temporal frequency in order to depict to the audience Lola learning to make the most of opportunities in life.&lt;strong&gt;Good job Karin on a tough subject&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>Time is greatly manipulated which can often create a sense of anxiety. The basis of the film is about time, and how Lola is in a race against time in order to find money for her boyfriend Manni. The use of the images of clocks form the audience’s knowledge that time is running out for Lola<strong>very good</strong>. She has 20 minutes which is correct in temporal <strong>duration?</strong>order.  Time is structured to include flashbacks, allowing the audience to reveal<strong>understand</strong> Lola and Manni’s dilemma. The audience is then given vital background information, whilst still remaining correct on time,<strong>in real time</strong> without needing to replay it. Run Lola Run has a Non-Linear time sequence,<strong>RLR uses time in a non-linear fashion</strong> as each time she returns back to the end of the opening sequence to start again. The flash-forwards used in the film connect the theme to the audience (Causality) to allow them to see how Lola’s actions affect the minor characters she bumps into. As Lola dies in the first run the temporal duration expands through slow motion, creating a change of narrative possibility and expression of emotion. The event of Lola running is repeated 3 times, each time different to the first, this is a use of temporal frequency in order to depict to the audience Lola learning to make the most of opportunities in life.<strong>Good job Karin on a tough subject</strong></p>
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		<title>By: tom</title>
		<link>http://baysidemedia.edublogs.org/2009/02/26/structuring-of-time/comment-page-1/#comment-136</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Fri, 06 Mar 2009 01:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://baysidemedia.edublogs.org/2008/03/12/structuring-of-time/#comment-136</guid>
		<description>The time structure used in RLR is non-liner&lt;strong&gt;linear&lt;/strong&gt;, this means it does not flow in a straight line; it repeats parts of the plot and replays scenes&lt;strong&gt;moving backwards and forwards in time&lt;/strong&gt;. After 20 minutes an actor will die and get to try again, repeating the same 20 minutes again, but with slight changes. The temporal order of the movie shows the flashbacks with do don’t happen in real life but in to movie we are shown these to give greater understanding, the movie physically goes back in time to show us events like the Mercedes job than Manni does, we go back in time to see that. The temporal frequency of the movie shows the same 20 minutes 3 times over the same setting and exactly the same time but redone to change the final outcome. The flash forwards we are given sequences of fames&lt;strong&gt;frames&lt;/strong&gt;, made to look like photographs, followed by a camera shutter sound, into the future. We can then understand the effect Lola has on these people’s lives. And then the film resumes back to where it was.&lt;strong&gt;good Tom&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>The time structure used in RLR is non-liner<strong>linear</strong>, this means it does not flow in a straight line; it repeats parts of the plot and replays scenes<strong>moving backwards and forwards in time</strong>. After 20 minutes an actor will die and get to try again, repeating the same 20 minutes again, but with slight changes. The temporal order of the movie shows the flashbacks with do don’t happen in real life but in to movie we are shown these to give greater understanding, the movie physically goes back in time to show us events like the Mercedes job than Manni does, we go back in time to see that. The temporal frequency of the movie shows the same 20 minutes 3 times over the same setting and exactly the same time but redone to change the final outcome. The flash forwards we are given sequences of fames<strong>frames</strong>, made to look like photographs, followed by a camera shutter sound, into the future. We can then understand the effect Lola has on these people’s lives. And then the film resumes back to where it was.<strong>good Tom</strong></p>
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